using UnityEditor;
using UnityEngine;
public partial class IBL
{
    partial void ApplySceneViewState();

#if UNITY_EDITOR

    partial void ApplySceneViewState()
    {
        if (
            camera.cameraType == CameraType.SceneView &&
            !SceneView.currentDrawingSceneView.sceneViewState.showImageEffects
        )
        {
            settings = null;
        }
    }

#endif
}
